Content-type: text/html Man page of Math::Trig

# Math::Trig

Section: Perl Programmers Reference Guide (3perl)
Updated: 2007-12-18

## NAME

Math::Trig - trigonometric functions

## SYNOPSIS

```    use Math::Trig;

\$x = tan(0.9);
\$y = acos(3.7);
\$z = asin(2.4);

\$halfpi = pi/2;

# Import constants pi2, pip2, pip4 (2*pi, pi/2, pi/4).
use Math::Trig ':pi';

# Import the conversions between cartesian/spherical/cylindrical.

# Import the great circle formulas.
use Math::Trig ':great_circle';

```

## DESCRIPTION

"Math::Trig" defines many trigonometric functions not defined by the core Perl which defines only the "sin()" and "cos()". The constant pi is also defined as are a few convenience functions for angle conversions, and great circle formulas for spherical movement.

## TRIGONOMETRIC FUNCTIONS

The tangent
tan

The cofunctions of the sine, cosine, and tangent (cosec/csc and cotan/cot are aliases)

csc, cosec, sec, sec, cot, cotan

The arcus (also known as the inverse) functions of the sine, cosine, and tangent

asin, acos, atan

The principal value of the arc tangent of y/x

atan2(y, x)

The arcus cofunctions of the sine, cosine, and tangent (acosec/acsc and acotan/acot are aliases). Note that atan2(0, 0) is not well-defined.

acsc, acosec, asec, acot, acotan

The hyperbolic sine, cosine, and tangent

sinh, cosh, tanh

The cofunctions of the hyperbolic sine, cosine, and tangent (cosech/csch and cotanh/coth are aliases)

csch, cosech, sech, coth, cotanh

The arcus (also known as the inverse) functions of the hyperbolic sine, cosine, and tangent

asinh, acosh, atanh

The arcus cofunctions of the hyperbolic sine, cosine, and tangent (acsch/acosech and acoth/acotanh are aliases)

acsch, acosech, asech, acoth, acotanh

The trigonometric constant pi and some of handy multiples of it are also defined.

pi, pi2, pi4, pip2, pip4

### ERRORSDUETODIVISIONBYZERO

The following functions

```    acoth
acsc
acsch
asec
asech
atanh
cot
coth
csc
csch
sec
sech
tan
tanh

```

cannot be computed for all arguments because that would mean dividing by zero or taking logarithm of zero. These situations cause fatal runtime errors looking like this

```    cot(0): Division by zero.
(Because in the definition of cot(0), the divisor sin(0) is 0)
Died at ...

```

or

```    atanh(-1): Logarithm of zero.
Died at...

```

For the "csc", "cot", "asec", "acsc", "acot", "csch", "coth", "asech", "acsch", the argument cannot be 0 (zero). For the "atanh", "acoth", the argument cannot be 1 (one). For the "atanh", "acoth", the argument cannot be "-1" (minus one). For the "tan", "sec", "tanh", "sech", the argument cannot be pi/2 + k * pi, where k is any integer.

Note that atan2(0, 0) is not well-defined.

### SIMPLE (REAL) ARGUMENTS, COMPLEXRESULTS

Please note that some of the trigonometric functions can break out from the real axis into the complex plane. For example asin(2) has no definition for plain real numbers but it has definition for complex numbers.

In Perl terms this means that supplying the usual Perl numbers (also known as scalars, please see perldata) as input for the trigonometric functions might produce as output results that no more are simple real numbers: instead they are complex numbers.

The "Math::Trig" handles this by using the "Math::Complex" package which knows how to handle complex numbers, please see Math::Complex for more information. In practice you need not to worry about getting complex numbers as results because the "Math::Complex" takes care of details like for example how to display complex numbers. For example:

```    print asin(2), "\n";

```

should produce something like this (take or leave few last decimals):

```    1.5707963267949-1.31695789692482i

```

That is, a complex number with the real part of approximately 1.571 and the imaginary part of approximately "-1.317".

## PLANE ANGLE CONVERSIONS

(Plane, 2-dimensional) angles may be converted with the following functions.
```    \$radians  = deg2rad(\$degrees);

```
```    \$radians  = grad2rad(\$gradians);

```
```    \$degrees  = rad2deg(\$radians);

```
```    \$degrees  = grad2deg(\$gradians);

```
```    \$gradians = deg2grad(\$degrees);

```
```    \$gradians = rad2grad(\$radians);

```

The full circle is 2 pi radians or 360 degrees or 400 gradians. The result is by default wrapped to be inside the [0, {2pi,360,400}[ circle. If you don't want this, supply a true second argument:

```    \$zillions_of_radians  = deg2rad(\$zillions_of_degrees, 1);

```

```    \$radians_wrapped_by_2pi = rad2rad(\$radians);

```
deg2deg
```    \$degrees_wrapped_by_360 = deg2deg(\$degrees);

```
```    \$gradians_wrapped_by_400 = grad2grad(\$gradians);

```

Radial coordinate systems are the spherical and the cylindrical systems, explained shortly in more detail.

You can import radial coordinate conversion functions by using the ":radial" tag:

```    use Math::Trig ':radial';

(\$rho, \$theta, \$z)     = cartesian_to_cylindrical(\$x, \$y, \$z);
(\$rho, \$theta, \$phi)   = cartesian_to_spherical(\$x, \$y, \$z);
(\$x, \$y, \$z)           = cylindrical_to_cartesian(\$rho, \$theta, \$z);
(\$rho_s, \$theta, \$phi) = cylindrical_to_spherical(\$rho_c, \$theta, \$z);
(\$x, \$y, \$z)           = spherical_to_cartesian(\$rho, \$theta, \$phi);
(\$rho_c, \$theta, \$z)   = spherical_to_cylindrical(\$rho_s, \$theta, \$phi);

```

### COORDINATESYSTEMS

Cartesian coordinates are the usual rectangular (x, y, z)-coordinates.

Spherical coordinates, (rho, theta, pi), are three-dimensional coordinates which define a point in three-dimensional space. They are based on a sphere surface. The radius of the sphere is rho, also known as the radial coordinate. The angle in the xy-plane (around the z-axis) is theta, also known as the azimuthal coordinate. The angle from the z-axis is phi, also known as the polar coordinate. The North Pole is therefore 0, 0, rho, and the Gulf of Guinea (think of the missing big chunk of Africa) 0, pi/2, rho. In geographical terms phi is latitude (northward positive, southward negative) and theta is longitude (eastward positive, westward negative).

BEWARE: some texts define theta and phi the other way round, some texts define the phi to start from the horizontal plane, some texts use r in place of rho.

Cylindrical coordinates, (rho, theta, z), are three-dimensional coordinates which define a point in three-dimensional space. They are based on a cylinder surface. The radius of the cylinder is rho, also known as the radial coordinate. The angle in the xy-plane (around the z-axis) is theta, also known as the azimuthal coordinate. The third coordinate is the z, pointing up from the theta-plane.

### 3-D ANGLECONVERSIONS

Conversions to and from spherical and cylindrical coordinates are available. Please notice that the conversions are not necessarily reversible because of the equalities like pi angles being equal to -pi angles.
cartesian_to_cylindrical
```    (\$rho, \$theta, \$z) = cartesian_to_cylindrical(\$x, \$y, \$z);

```
cartesian_to_spherical
```    (\$rho, \$theta, \$phi) = cartesian_to_spherical(\$x, \$y, \$z);

```
cylindrical_to_cartesian
```    (\$x, \$y, \$z) = cylindrical_to_cartesian(\$rho, \$theta, \$z);

```
cylindrical_to_spherical
```    (\$rho_s, \$theta, \$phi) = cylindrical_to_spherical(\$rho_c, \$theta, \$z);

```

Notice that when \$z is not 0 \$rho_s is not equal to \$rho_c.

spherical_to_cartesian
```    (\$x, \$y, \$z) = spherical_to_cartesian(\$rho, \$theta, \$phi);

```
spherical_to_cylindrical
```    (\$rho_c, \$theta, \$z) = spherical_to_cylindrical(\$rho_s, \$theta, \$phi);

```

Notice that when \$z is not 0 \$rho_c is not equal to \$rho_s.

## GREAT CIRCLE DISTANCES AND DIRECTIONS

A great circle is section of a circle that contains the circle diameter: the shortest distance between two (non-antipodal) points on the spherical surface goes along the great circle connecting those two points.

### great_circle_distance

You can compute spherical distances, called great circle distances, by importing the great_circle_distance() function:

```  use Math::Trig 'great_circle_distance';

\$distance = great_circle_distance(\$theta0, \$phi0, \$theta1, \$phi1, [, \$rho]);

```

The great circle distance is the shortest distance between two points on a sphere. The distance is in \$rho units. The \$rho is optional, it defaults to 1 (the unit sphere), therefore the distance defaults to radians.

If you think geographically the theta are longitudes: zero at the Greenwhich meridian, eastward positive, westward negative---and the phi are latitudes: zero at the North Pole, northward positive, southward negative. NOTE: this formula thinks in mathematics, not geographically: the phi zero is at the North Pole, not at the Equator on the west coast of Africa (Bay of Guinea). You need to subtract your geographical coordinates from pi/2 (also known as 90 degrees).

```  \$distance = great_circle_distance(\$lon0, pi/2 - \$lat0,
\$lon1, pi/2 - \$lat1, \$rho);

```

### great_circle_direction

The direction you must follow the great circle (also known as bearing) can be computed by the great_circle_direction() function:

```  use Math::Trig 'great_circle_direction';

\$direction = great_circle_direction(\$theta0, \$phi0, \$theta1, \$phi1);

```

### great_circle_bearing

Alias 'great_circle_bearing' for 'great_circle_direction' is also available.

```  use Math::Trig 'great_circle_bearing';

\$direction = great_circle_bearing(\$theta0, \$phi0, \$theta1, \$phi1);

```

The result of great_circle_direction is in radians, zero indicating straight north, pi or -pi straight south, pi/2 straight west, and -pi/2 straight east.

You can inversely compute the destination if you know the starting point, direction, and distance:

### great_circle_destination

```  use Math::Trig 'great_circle_destination';

# thetad and phid are the destination coordinates,
# dird is the final direction at the destination.

great_circle_destination(\$theta, \$phi, \$direction, \$distance);

```

or the midpoint if you know the end points:

### great_circle_midpoint

```  use Math::Trig 'great_circle_midpoint';

(\$thetam, \$phim) =
great_circle_midpoint(\$theta0, \$phi0, \$theta1, \$phi1);

```

The great_circle_midpoint() is just a special case of

### great_circle_waypoint

```  use Math::Trig 'great_circle_waypoint';

(\$thetai, \$phii) =
great_circle_waypoint(\$theta0, \$phi0, \$theta1, \$phi1, \$way);

```

Where the \$way is a value from zero (\$theta0, \$phi0) to one (\$theta1, \$phi1). Note that antipodal points (where their distance is pi radians) do not have waypoints between them (they would have an an ``equator'' between them), and therefore "undef" is returned for antipodal points. If the points are the same and the distance therefore zero and all waypoints therefore identical, the first point (either point) is returned.

The thetas, phis, direction, and distance in the above are all in radians.

You can import all the great circle formulas by

```  use Math::Trig ':great_circle';

```

Notice that the resulting directions might be somewhat surprising if you are looking at a flat worldmap: in such map projections the great circles quite often do not look like the shortest routes--- but for example the shortest possible routes from Europe or North America to Asia do often cross the polar regions.

## EXAMPLES

To calculate the distance between London (51.3N 0.5W) and Tokyo (35.7N 139.8E) in kilometers:

```    use Math::Trig qw(great_circle_distance deg2rad);

# Notice the 90 - latitude: phi zero is at the North Pole.
my @L = NESW( -0.5, 51.3);
my @T = NESW(139.8, 35.7);
my \$km = great_circle_distance(@L, @T, 6378); # About 9600 km.

```

The direction you would have to go from London to Tokyo (in radians, straight north being zero, straight east being pi/2).

```    use Math::Trig qw(great_circle_direction);

```

The midpoint between London and Tokyo being

```    use Math::Trig qw(great_circle_midpoint);

my @M = great_circle_midpoint(@L, @T);

```

or about 89.16N 68.93E, practically at the North Pole.

### CAVEATFORGREATCIRCLEFORMULAS

The answers may be off by few percentages because of the irregular (slightly aspherical) form of the Earth. The errors are at worst about 0.55%, but generally below 0.3%.

## BUGS

Saying "use Math::Trig;" exports many mathematical routines in the caller environment and even overrides some ("sin", "cos"). This is construed as a feature by the Authors, actually... ;-)

The code is not optimized for speed, especially because we use "Math::Complex" and thus go quite near complex numbers while doing the computations even when the arguments are not. This, however, cannot be completely avoided if we want things like asin(2) to give an answer instead of giving a fatal runtime error.

Do not attempt navigation using these formulas.

## AUTHORS

Jarkko Hietaniemi <jhi!at!iki.fi> and Raphael Manfredi <Raphael_Manfredi!at!pobox.com>.

## Index

NAME
SYNOPSIS
DESCRIPTION
TRIGONOMETRIC FUNCTIONS
ERRORS DUE TO DIVISION BY ZERO
SIMPLE (REAL) ARGUMENTS, COMPLEX RESULTS
PLANE ANGLE CONVERSIONS
COORDINATE SYSTEMS
3-D ANGLE CONVERSIONS
GREAT CIRCLE DISTANCES AND DIRECTIONS
great_circle_distance
great_circle_direction
great_circle_bearing
great_circle_destination
great_circle_midpoint
great_circle_waypoint
EXAMPLES
CAVEAT FOR GREAT CIRCLE FORMULAS
BUGS
AUTHORS

This document was created by man2html, using the manual pages.
Time: 04:14:17 GMT, September 24, 2010